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The Best Retro War Action Games

One of many that inspired us!

War games gave us great moments in arcade games, on 8- and 16-bit consoles and of course on our Amstrad, Spectrum and Commodore computers. Here are the best war games of the 90s. These games inspired us primarily to make our Toy Soldier Games, even without having the same main theme of the games, the graphics, sounds, effects and gameplay was really cool that was one of our main milestones during the creation of the games.

Although Fallout tells us otherwise, war is constantly evolving retro games are a demonstration. There was a time when custom weapons, air support, and infiltration were not routine tactics. In the late 1980s and 1990s, he took on a soldier facing the enemy army by himself.

These are the best retro war games, when war escaped recreational realism, microcomputers, and 8- and 16-bit consoles. We focused on action games, so you may miss strategy games like The Great Escape and others that didn’t make the cut, such as Green Beret. And don’t forget that we have a relationship with luiles best war movies ever.

Commando

Commando

Capcom invented a genre with Commando and Pistolet Smoke (set in the Far West) in 1985. A path that other mythical video games would follow, such as Ikari Warriors (SNK) or Who Dares to Win, that of a single soldier capable of wiping out an entire army.

We moved in a vertical scroll, with a zenithal perspective on the protagonists, and on our way, we razed both enemy infantry and vehicles. To complete each level, we had to stop waves of guards guarding a strong enemy, until the commander fled.

Our protagonist’s heroism becomes clear when we discover that his name was Super Joe. It is therefore not surprising that he dared to go it alone against hundreds of troops.

Combat School

Konami a hybrid between sports games was pulled out of his sleeve, like their Track and Field and war games; a game that gave recreational people the feeling of spending a period of instruction like those seen in The Metallic Jacket and Officer and Gentleman.

The game alternated different shooting and skill tests, with smash levels. The difficulty skyrocketed when we faced the instructor, in one-on-one combat, and sent off on our first mission. So we took part in an embassy rescue, in which a single shot could send us to the Game Over screen.

Combat School Not only did it have an original approach – and the ability to destroy joysticks – but it could also play competitively with a friend.

Cabal

Third-person shooter arcades also had a golden age in the arcade games Cabal, Blood Bros, G.I Joe, or Nam 1975. Once again, we accompanied two soldiers who were able to erase all the enemies that appeared on the screen, almost like a shooting booth (and, by the way, destroy the scene).

The cooperative mode was the best of this arcade developed by TAD and distributed by Taito, which consisted of 20 screens in total, and which in the original cabinet was controlled with a naming ball instead of the joystick. In addition to having a good goal, Cabal invited us to wear blankets and dodge enemy fire with wheels.

There were national versions of Cabale1988, on almost all personal computers (Spectrum, Amstrad, C64, Amiga, and PC) and on NES.

POW (Prisoners of War)

It is the acronym for Prisoners of War, and also SNK’s 1988 game with the development of a “brawler”. Although we could pick up weapons, it was most effective to use our fists, following in the wake of Double Dragon. The POW animations were a bit rudimentary, but the size of the sprites was impressive for the time.

A second player could help us in cooperative mode, although the only thing that differentiated his uniform color; a blue POW and a red POW.

Mercs

Capcom released this 1990 game-style review of Commando (originally a sequel) with far superior graphics, and the ability to change and upgrade our weapons or face enemy vehicles, such as a vertical takeoff Harrier.

It featured the three members of the Wolf Force, Joseph Wilson, Howard Powell, and Thomas Clarke, who embarked on a rescue mission in a Central African country.

Mercs had a sensational Megadrive adaptation where multiplayer for 3 friends had been lost but included an extra game mode, with stores to buy upgrades for the main soldier and a different plot.

Metal Slug

SNK’s saga perfects the horizontal arcade “run and gun” genre. Happy Neo Geo owners, or arcade regulars, swirled around this action game, with silver hues and a great sense of humor.

The Peregrine Falcons (Marco Rossi and Tarma Roving) were two members of the special forces facing the coup leader Donald Morden to avoid creating a new government in a small fictional country. During their mission, they had to rescue prisoners of War vehicles 001 (the tank that gives its name to the game) which we could also ride.

Metal Slug he showed, in 1996, that the genre still had a lot to say, with hyper-detailed sprites, spectacular explosions, and very smooth animation. The saga, one of SNK’s most prolific, has landed on many competing consoles such as Sega Saturn, PlayStation, Nintendo DS, or Wii.

Operation Wolf

No one would take an Uzi to war, unless we were in an arcade in the late 1980s. This Taito recreational machine was a giant step forward in the genre of pistol games (which to that day didn’t have their graphic level or movement).

If there’s a way to get into the war movies of the time, when a man was able to return for his fellow prisoners by himself (like the Missing in Action saga by Chuck Norris or Rambo, the sequel to Cornered) who played Operation Wolf with a light pistol, because in the NES and Master System versions, we could use the Zapper and Light Phaser.

Not only was it one of the best retro war games (both Operation Wolf and its sequel Operation Thunderbolt, which allowed two players), but it was also a forerunner of the FPS Warfare that is devastating our days.

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